An Interview with ALEX WIP: Interface Design

The interface design needs to incorporate a lot of elements on the screen at the same time, to go with my idea that the future of work is full of distractions. The interface is divided into 4 parts—a game area in the center (which can also be used to do speech recognition or watch ads when needed), a scoreboard on the left, a chatroom on the right, and a newsroom at the bottom. The visual language is based on the existing design in “ALEX, Your Best Friend at Work”.

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