Family Dinner

Family Dinner is a text-based game I created using Sea Duck.

Play it here.

In the game, a family of five sits at a dinner table having a conversation about politics. The player, whose role is the leader of their world, has the ability to change policies on different issues and see how the action reflects in the family’s conversation. The hidden objective is to make all family members feel better by allocating resources on issues that they care about before the game ends. The characters care about different things; some of them even have polarized opinions on certain issues. For instance, allocating a lot of resources to protect the environment will please Mom and displease Dad at the same time. Fortunately, players can change their policies in real time, the key to winning the game (making everyone happy) is to please some characters first (while not pissing the others off), and then change resource allocation to please the others.

 

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